Frequently Asked Questions

This list was originally compiled by fivedogit.

Basic Questions

What is the transaction “payload”?

This is just the bytecode “data” sent along with the request.

Create a contract that can be killed and return funds

First, a word of warning: Killing contracts sounds like a good idea, because “cleaning up” is always good, but as seen above, it does not really clean up. Furthermore, if Ether is sent to removed contracts, the Ether will be forever lost.

If you want to deactivate your contracts, it is preferable to disable them by changing some internal state which causes all functions to throw. This will make it impossible to use the contract and ether sent to the contract will be returned automatically.

Now to answering the question: Inside a constructor, msg.sender is the creator. Save it. Then selfdestruct(creator); to kill and return funds.

example

Note that if you import "mortal" at the top of your contracts and declare contract SomeContract is mortal { ... and compile with a compiler that already has it (which includes Remix), then kill() is taken care of for you. Once a contract is “mortal”, then you can contractname.kill.sendTransaction({from:eth.coinbase}), just the same as my examples.

Can you return an array or a string from a solidity function call?

Yes. See array_receiver_and_returner.sol.

What is problematic, though, is returning any variably-sized data (e.g. a variably-sized array like uint[]) from a function called from within Solidity. This is a limitation of the EVM and will be solved with the next protocol update.

Returning variably-sized data as part of an external transaction or call is fine.

Is it possible to in-line initialize an array like so: string[] myarray = ["a", "b"];

Yes. However it should be noted that this currently only works with statically sized memory arrays. You can even create an inline memory array in the return statement. Pretty cool, huh?

Example:

pragma solidity ^0.4.16;

contract C {
    function f() public pure returns (uint8[5] memory) {
        string[4] memory adaArr = ["This", "is", "an", "array"];
        adaArr[0] = "That";
        return [1, 2, 3, 4, 5];
    }
}

Can a contract function return a struct?

Yes, but only in internal function calls.

If I return an enum, I only get integer values in web3.js. How to get the named values?

Enums are not supported by the ABI, they are just supported by Solidity. You have to do the mapping yourself for now, we might provide some help later.

Can state variables be initialized in-line?

Yes, this is possible for all types (even for structs). However, for arrays it should be noted that you must declare them as static memory arrays.

Examples:

pragma solidity ^0.4.0;

contract C {
    struct S {
        uint a;
        uint b;
    }

    S public x = S(1, 2);
    string name = "Ada";
    string[4] adaArr = ["This", "is", "an", "array"];
}

contract D {
    C c = new C();
}

How do structs work?

See struct_and_for_loop_tester.sol.

How do for loops work?

Very similar to JavaScript. Such as the following example:

for (uint i = 0; i < a.length; i ++) { a[i] = i; }

See struct_and_for_loop_tester.sol.

What are some examples of basic string manipulation (substring, indexOf, charAt, etc)?

There are some string utility functions at stringUtils.sol which will be extended in the future. In addition, Arachnid has written solidity-stringutils.

For now, if you want to modify a string (even when you only want to know its length), you should always convert it to a bytes first:

pragma solidity ^0.4.0;

contract C {
    string s;

    function append(byte c) public {
        bytes(s).push(c);
    }

    function set(uint i, byte c) public {
        bytes(s)[i] = c;
    }
}

Can I concatenate two strings?

You have to do it manually for now.

Why is the low-level function .call() less favorable than instantiating a contract with a variable (ContractB b;) and executing its functions (b.doSomething();)?

If you use actual functions, the compiler will tell you if the types or your arguments do not match, if the function does not exist or is not visible and it will do the packing of the arguments for you.

See ping.sol and pong.sol.

When returning a value of say uint type, is it possible to return an undefined or “null”-like value?

This is not possible, because all types use up the full value range.

You have the option to throw on error, which will also revert the whole transaction, which might be a good idea if you ran into an unexpected situation.

If you do not want to throw, you can return a pair:

pragma solidity >0.4.23 <0.5.0;

contract C {
    uint[] counters;

    function getCounter(uint index)
        public
        view
        returns (uint counter, bool error) {
            if (index >= counters.length)
                return (0, true);
            else
                return (counters[index], false);
    }

    function checkCounter(uint index) public view {
        (uint counter, bool error) = getCounter(index);
        if (error) {
            // Handle the error
        } else {
            // Do something with counter.
            require(counter > 7, "Invalid counter value");
        }
    }
}

Are comments included with deployed contracts and do they increase deployment gas?

No, everything that is not needed for execution is removed during compilation. This includes, among others, comments, variable names and type names.

What happens if you send ether along with a function call to a contract?

It gets added to the total balance of the contract, just like when you send ether when creating a contract. You can only send ether along to a function that has the payable modifier, otherwise an exception is thrown.

Is it possible to get a tx receipt for a transaction executed contract-to-contract?

No, a function call from one contract to another does not create its own transaction, you have to look in the overall transaction. This is also the reason why several block explorer do not show Ether sent between contracts correctly.

Advanced Questions

How do you get a random number in a contract? (Implement a self-returning gambling contract.)

Getting randomness right is often the crucial part in a crypto project and most failures result from bad random number generators.

If you do not want it to be safe, you build something similar to the coin flipper but otherwise, rather use a contract that supplies randomness, like the RANDAO.

Get return value from non-constant function from another contract

The key point is that the calling contract needs to know about the function it intends to call.

See ping.sol and pong.sol.

How do you create 2-dimensional arrays?

See 2D_array.sol.

Note that filling a 10x10 square of uint8 + contract creation took more than 800,000 gas at the time of this writing. 17x17 took 2,000,000 gas. With the limit at 3.14 million… well, there’s a pretty low ceiling for what you can create right now.

Note that merely “creating” the array is free, the costs are in filling it.

Note2: Optimizing storage access can pull the gas costs down considerably, because 32 uint8 values can be stored in a single slot. The problem is that these optimizations currently do not work across loops and also have a problem with bounds checking. You might get much better results in the future, though.

What happens to a struct’s mapping when copying over a struct?

This is a very interesting question. Suppose that we have a contract field set up like such:

struct User {
    mapping(string => string) comments;
}

function somefunction public {
   User user1;
   user1.comments["Hello"] = "World";
   User user2 = user1;
}

In this case, the mapping of the struct being copied over into user2 is ignored as there is no “list of mapped keys”. Therefore it is not possible to find out which values should be copied over.

How do I initialize a contract with only a specific amount of wei?

Currently the approach is a little ugly, but there is little that can be done to improve it. In the case of a contract A calling a new instance of contract B, parentheses have to be used around new B because B.value would refer to a member of B called value. You will need to make sure that you have both contracts aware of each other’s presence and that contract B has a payable constructor. In this example:

pragma solidity >0.4.24;

contract B {
    constructor() public payable {}
}

contract A {
    B child;

    function test() public {
        child = (new B).value(10)(); //construct a new B with 10 wei
    }
}

Can a contract function accept a two-dimensional array?

This is not yet implemented for external calls and dynamic arrays - you can only use one level of dynamic arrays.

What is the relationship between bytes32 and string? Why is it that bytes32 somevar = "stringliteral"; works and what does the saved 32-byte hex value mean?

The type bytes32 can hold 32 (raw) bytes. In the assignment bytes32 samevar = "stringliteral";, the string literal is interpreted in its raw byte form and if you inspect somevar and see a 32-byte hex value, this is just "stringliteral" in hex.

The type bytes is similar, only that it can change its length.

Finally, string is basically identical to bytes only that it is assumed to hold the UTF-8 encoding of a real string. Since string stores the data in UTF-8 encoding it is quite expensive to compute the number of characters in the string (the encoding of some characters takes more than a single byte). Because of that, string s; s.length is not yet supported and not even index access s[2]. But if you want to access the low-level byte encoding of the string, you can use bytes(s).length and bytes(s)[2] which will result in the number of bytes in the UTF-8 encoding of the string (not the number of characters) and the second byte (not character) of the UTF-8 encoded string, respectively.

Can a contract pass an array (static size) or string or bytes (dynamic size) to another contract?

Sure. Take care that if you cross the memory / storage boundary, independent copies will be created:

pragma solidity ^0.4.16;

contract C {
    uint[20] x;

    function f() public {
        g(x);
        h(x);
    }

    function g(uint[20] memory y) internal pure {
        y[2] = 3;
    }

    function h(uint[20] storage y) internal {
        y[3] = 4;
    }
}

The call to g(x) will not have an effect on x because it needs to create an independent copy of the storage value in memory. On the other hand, h(x) successfully modifies x because only a reference and not a copy is passed.

Sometimes, when I try to change the length of an array with ex: arrayname.length = 7; I get a compiler error Value must be an lvalue. Why?

You can resize a dynamic array in storage (i.e. an array declared at the contract level) with arrayname.length = <some new length>;. If you get the “lvalue” error, you are probably doing one of two things wrong.

  1. You might be trying to resize an array in “memory”, or
  2. You might be trying to resize a non-dynamic array.
pragma solidity ^0.4.18;

// This will not compile
contract C {
    int8[] dynamicStorageArray;
    int8[5] fixedStorageArray;

    function f() public {
        int8[] memory memArr;        // Case 1
        memArr.length++;             // illegal

        int8[5] storage storageArr = fixedStorageArray;   // Case 2
        storageArr.length++;                             // illegal

        int8[] storage storageArr2 = dynamicStorageArray;
        storageArr2.length++;                     // legal


    }
}

Important note: In Solidity, array dimensions are declared backwards from the way you might be used to declaring them in C or Java, but they are access as in C or Java.

For example, int8[][5] somearray; are 5 dynamic int8 arrays.

The reason for this is that T[5] is always an array of 5 T’s, no matter whether T itself is an array or not (this is not the case in C or Java).

Is it possible to return an array of strings (string[]) from a Solidity function?

Not yet, as this requires two levels of dynamic arrays (string is a dynamic array itself).

What does the following strange check do in the Custom Token contract?

require((balanceOf[_to] + _value) >= balanceOf[_to]);

Integers in Solidity (and most other machine-related programming languages) are restricted to a certain range. For uint256, this is 0 up to 2**256 - 1. If the result of some operation on those numbers does not fit inside this range, it is truncated. These truncations can have serious consequences, so code like the one above is necessary to avoid certain attacks.

Why are explicit conversions between fixed-size bytes types and integer types failing?

Since version 0.5.0 explicit conversions between fixed-size byte arrays and integers are only allowed, if both types have the same size. This prevents unexpected behaviour when truncating or padding. Such conversions are still possible, but intermediate casts are required that make the desired truncation and padding convention explicit. See Conversions between Elementary Types for a full explanation and examples.

Why can number literals not be converted to fixed-size bytes types?

Since version 0.5.0 only hexadecimal number literals can be converted to fixed-size bytes types and only if the number of hex digits matches the size of the type. See Conversions between Literals and Elementary Types for a full explanation and examples.

More Questions?

If you have more questions or your question is not answered here, please talk to us on gitter or file an issue.